Corona download file






















Benchmark starts to render the testing scene automatically and shows the result at the end, with an option to submit the result to this page. You can also copy it to the benchmark forum thread. Today we have finally updated our standalone benchmark. Download it and share your results now! Compared to the last benchmark we have updated the rendering core, made the scene more challenging, and added easy verification and sharing of render times.

All times you choose to publish are displayed in a table here. This section attempts to list the most important resources available for Corona Renderer. It contains links to manuals, tutorials, models, render farms, material libraries, plugins, and more. Don't miss any latest major news and announcements about Corona Renderer, subscribe to our Newsletter!

Corona Renderer. Buy now! Resources Welcome to our Information Superhub. Render Farms. The main code is a for loop from 1 to It calls doubleIt for each iteration. If the return value is 10 i. If you have any coding experience then the example code should be easy enough to follow. If you are looking to learn some basic programming then I suggest you use some of the resources linked above to hone you skills. Writing basic programs in Corona is simple. You only need concern yourself with one file, main.

A balloon or a bomb will fail down the screen. If the player taps on the balloon they score a point, they tap on a bomb then the score will divided by 2, as a penalty. To write the code you need to edit main. You can do this in any text editor. The first step in writing the game is to initialize the physics engine:. The code is fairly self-explanatory. The module physics is loaded and initialized, it is assigned to the variable physics. To enable the engine physics. Next we create some helpful variables which will be useful not only for this simple game, but also for more complex games.

As well as properties like contentHeight and contentWidth , the display object also has lots of useful functions. The newImage function reads an image file in this case a. Display objects are rendered in layers, so since this is the first image we are putting on the screen then it will always be the background unless the code explicitly does something to change that.

The parameters halfW and halfH tell Corona to place the image in the middle. At this point you can run the code in the emulator and see the background image.

If you save the file then the emulator will notice that the file has changed and offer to relaunch. Since the user will score points for tapping on balloons, we need to initialize a score variable and display the score on the screen:. The score will be kept in the imaginatively named variable score, and scoreText is the object which displays the score. Like newImage , newText put something on the screen, in this case text. Business E-mail. This is not me.

Helena St. Lucia St. Martin St. Outlying Islands U. Zip code. I'd like to hear from Tableau in the future. Speed and performance From bleeding-fast OpenGL graphics to the lightweight scripting power of Lua, Corona is optimized for performance at every core level.

Not only an engine But an entire ecosystem. Community More than , developers and an active, helpful forum are not just facts. Visit forum Marketplace Our marketplace is where you can easily find or distribute whatever you need to build the next blockbuster game or app. Open source Corona's source code is now open for developers to add features to that they need and even contribute back to the core product. Read more Priority support Get priority support provided by our engineering team via our community Slack channel and email.

Learn more. Made with Corona. Get started with Corona Join over k developers worldwide using Corona to create hit mobile apps. Blog posts.



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